The Code¶
Snake.spin
CON
_clkmode = xtal1 + pll16x
_xinfreq = 5_000_000
UP = 0
RIGHT = 1
DOWN = 2
LEFT = 3
MAX_LENGTH = 256
SPEED = 2
OBJ
lcd : "LameLCD"
gfx : "LameGFX"
ctrl : "LameControl"
VAR
byte snakex[MAX_LENGTH]
byte snakey[MAX_LENGTH]
byte snakedir
byte snakecount
byte foodx
byte foody
byte random
byte i
PUB Main
lcd.Start(gfx.Start)
lcd.SetFrameLimit (lcd#HALFSPEED)
ctrl.Start
random := cnt
snakex[0] := 32
snakey[0] := 32
snakedir := 1
snakecount := 1
foodx := ||random? // 64 * 2
foody := ||random? // 32 * 2
repeat
gfx.Clear
ctrl.Update
if foodx == snakex[0] and foody == snakey[0]
if snakecount < constant(MAX_LENGTH-1)
snakecount++
foodx := ||random? // 64 * 2
foody := ||random? // 32 * 2
gfx.Sprite(@food_gfx, foodx, foody, 0)
if snakedir == LEFT or snakedir == RIGHT
if ctrl.Up
snakedir := UP
if ctrl.Down
snakedir := DOWN
elseif snakedir == DOWN or snakedir == UP
if ctrl.Left
snakedir := LEFT
if ctrl.Right
snakedir := RIGHT
if snakedir == LEFT and snakex[0] > 0
snakex[0] -= SPEED
if snakedir == RIGHT and snakex[0] < constant(128-2)
snakex[0] += SPEED
if snakedir == UP and snakey[0] > 0
snakey[0] -= SPEED
if snakedir == DOWN and snakey[0] < constant(64-2)
snakey[0] += SPEED
gfx.Sprite(@dot_gfx, snakex[0], snakey[0], 0)
repeat i from snakecount to 1
snakex[i] := snakex[i-1]
snakey[i] := snakey[i-1]
gfx.Sprite(@dot_gfx, snakex[i], snakey[i], 0)
lcd.Draw
DAT
dot_gfx
word 0
word 2, 2
word %%22222211
word %%22222211
food_gfx
word 0
word 2, 2
word %%22222233
word %%22222233
View this example at /tutorials/Snake/SettingAGoal.spin
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