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Step 2: Correct The Dots

If you want it elsewhere, you have to set it to equal another point using :=. The LameStation screen is 128x64 pixels, so let's set it to (32,32).

Snake.spin

PUB Main
    lcd.Start(gfx.Start)
    ctrl.Start

    snakex := 32
    snakey := 32

    gfx.Sprite(@dot_gfx, snakex, snakey, 0)

That puts the dot squarely in the center. Cool, but sitting in one place is boring. So let's move it around!