Step 2: How much is too much?¶
Since the snake starts small and grows, we also need to keep track of
how many snake dots there are on the screen at any time. So we'll create
snakecount
. Byte-sized is fine, since MAX_LENGTH
is 256.
Snake.spin
VAR
byte snakex[MAX_LENGTH]
byte snakey[MAX_LENGTH]
byte snakedir
byte snakecount
PUB Main
lcd.Start(gfx.Start)
Since we start with 1 pixel, we'll set snakecount
to 1 at startup.
Snake.spin
snakey[0] := 32
snakedir := 1
snakecount := 1
repeat
gfx.Clear
We're going to add a variable i
. This one is just used for a repeat
loop.
Snake.spin
byte snakedir
byte snakecount
byte i
PUB Main
lcd.Start(gfx.Start)